WRT magic items; I feel like one thing we may be missing on the ladder to domain level is selling off some of the bling...And damn if he isn't right. We ended up with a veritable armory of swords +1 in the last campaign I ran, and in Alex's game last semester, we were so loaded with swords that we stacked a pair of +3s... on a henchman (admittedly, we had next to no fighters). A sword +1 resells for 5kGP, +2 for 15kGP, and +3 for 30kGP and XP, all of which add up quite nicely when your party's collection of magic swords gets to the point where you need a wiki page to keep track of them all. The "sell before use for XP" rule makes a lot more sense when PCs actually, you know, sell magic items...
The other thought: as I'm rolling up things that treasure maps point to, I've hit a number of fairly serious magic items. Permanent effect, trope-bearing, multi-use stuff. And I had a good laugh at myself when I had the thought that, "You know, a ring of wishes would be less trouble, since I can more-or-less count on them burning it out fairly quickly for avarice, rather than it becoming a long-term source of non-XP power." Still, it'll be interesting to see some powerful gear other then the boring old Sword +n in PC hands, and they do still have to do the dirty work of finding it...
No comments:
Post a Comment