In search of freebooters, mercenaries, mappers, hired bearers, mule drivers, local guides, and sundry others for the purpose of exploration, conquest, and plunder of a forbidding jungle continent.
System: Adventurer Conqueror King
Medium: roll20 and Obsidian Portal plus some subset of skype, google hangouts, jitsi, IRC, whatever.
Level: probably starting in the 3rd-4th range. I would like a second shot at handling wilderness adventuring properly, and reaching Domains at War levels in some sort of reasonable timeframe would be fun too. Starting from 1st is a charming idea, but awful slow.
Lethality: Probably. Bring henchmen, 10' poles, and/or reserve XP.
Plot: A verb describing the actions taken by smart players between sessions
Playstyle: If low interest, single-party expeditionary play. If more interest, Western Marches-inspired, but online and with more towns. Cloud player base, irregular scheduling, single-session expeditions when possible so infrequent players don't get screwed by being out-of-position.
Player types liable to have fun: grognards, planners, repressed wargamers, Dwarf Fortress or Nethack players, greedy bastards who like treasure, pyromaniacs, players sick of riding the railroad. We've also had good experiences with new players picking up ACKS.
Intended frequency: 0.5 to 2 games per week, depending on interest and with real life permitting. Perfect attendance not at all expected; my quorum is 2-3 players + DM.
Intended duration: Some months, with breaks as necessary.
Number of players sought: Come one, come all, but probably no more than five per session or so depending on henchman count. Primary intended audience is family and post-graduation-diaspora old friends, but general public welcome subject to available space.
Character generation details and house-rules in use will be consolidated hopefully by end-of-week.