|Top, second from left: the Ugly Stick|
The PCs look not like chivalrous and upstanding citizens who you'd run to for help; they look like people you'd be afraid of if you ran into them in a bar. Most of them are festooned with knives, their clothes are tattered, and almost fully half of them are wearing either skull emblems or literal skulls on their person (berserker has a skull flail and bear skull cloak with one eye still in the socket, executioner a skull pendant, man-at-arms a skull belt buckle, thief a skull cloak pin, and arcanist hanging skull censer-looking things). They're a very motley bunch; some of my favorite touches include the armiger's jagged shield, the hunter's lashed-together axe, the man-at-arms' bare-midriff armor (on a male, lampshading trope). And that's just in the character classes chapter.
|He's a good guy. Honest. Don't mind the skulls.|
The NPCs that appear in the combat chapter mostly look like what I'd expect chaos cultists to look like in Warhammer Fantasy; spiky bits abound on the bad guys, while facial pox and warts and floppy leather hats are common among 'townsfolk'.
|Snakes for the snake god! Skulls for the skull pyramid!|
The buildings in the town art look closely-built, the streets uneven, narrow, and guttered, the signs just symbols, telling that no-one is literate.
|Home, sweet home...|
The art throughout the book just does a fantastic job of showing us the default setting of IH. It's not bad at depicting the game, either. This piece:
says to us "This is a game about standing shirtless and mohawked on the fallen corpses of your misbegotten enemies and howling your defiance to a Mad-Maxian world."
And that, ladies and gentlemen, is why I play berserkers, every now and then when I get the chance.