Sunday, July 29, 2012

Starmada Sunday: OGRE Nova

By way of Steve Jackson Games
 Does look kinda like a spaceship, don't it?

Way back in the ancient days of Starmada: AE, before my time with it, a crazy fellow did a conversion of OGRE to AE.  A couple of weeks ago, I decided to convert his conversion to Nova.  Note that I don't have a copy of, and have never played, OGRE itself, but man do I love the premise.

So, some units.

OGRE III-class Cybertank (277) (pictured above)
Armor: 6 5 * 4 3 * 2 1
Hull: 12 11 10 9 * 8 7 6 5 * 4 3 2 1
Thrust 3 2 2 1 1
Weapons 0 1 2 3 4
ECM 0
Shields 5 6 6 6 6
Weapons:
Main Battery (Dmg 3 Acc ) 3/6/9 FF0
1 1 1 0
Secondary Batteries (Dmg 2 Acc ) 2/4/6 FP2 FS2
4 3 2 1 | 1 1 | 1 0
AP Batteries (Acc Pnp ) 1/2/3 PH2 SH2
8 6 4 3 | 2 1 | 1 1 | 1 0
Missiles (Exp Gid Skr Acc Dmg 3 ) 10/20/30 FX2 FX2
8 6 4 3 | 2 1 | 1 1 | 1 0
Specials: Fire Control, Reinforced Systems


OGRE V-class Cybertank (436)
Armor: 9 8 7 * 6 5 4 * 3 2 1
Hull: 18 17 16 15 14 13 * 12 11 10 9 8 7 * 6 5 4 3 2 1
Thrust 3 2 2 1 1
Weapons 0 1 2 3 4
ECM 0
Shields 5 6 6 6 6
Weapons:
Main Battery (Dmg 3 Acc Prc ) 3/6/9 FF0
2 1 1 1 | 1 0
Secondary Batteries (Dmg 2 Acc ) 2/4/6 FP2 FS2
6 4 3 2 | 2 1 | 1 1 | 0
AP Batteries (Acc Pnp ) 1/2/3 PH2 SH2
12 8 6 4 | 3 2 | 2 1 | 1 1 | 0
Missiles (Exp Gid Skr Acc Dmg 3 ) 10/20/30 FX4 FX4 FX4 FX4
16 11 8 6 | 4 3 | 2 1 | 1 1 | 1 0
Specials: Fire Control, Reinforced Systems


HTK-class Heavy Tank (20)
Armor: 1 * 0 * 0
Hull: 3 * 2 * 1
Thrust 3 2 2 1 1
Weapons 0 1 2 3 4
ECM 0
Shields 5 6 6 6 6
Weapons:
Main Gun (Dmg 2 Acc ) 2/4/6 FX0
1 1 1 0


HWZ-class Howitzer (18)
Armor: 0 0 0
Hull: 3 * 2 * 1
Thrust 0
Weapons 0 1 2 3 4
ECM 0
Shields 0
Weapons:
Cannon (Dmg 2 Bls Skr ) 8/16/24 TT0
1 1 1 0


MTK-class Missile Tank (18)
Armor: 0 0 0
Hull: 3 * 2 * 1
Thrust 2 1 1 1 1
Weapons 0 1 2 3 4
ECM 0
Shields 6 6 6
Weapons:
Missile Pack (Acc Skr Slo ) 4/8/12 TT0
3 2 2 1 | 1 1 | 0


GEV-class GEV (15)
Armor: 0 0 0
Hull: 3 * 2 * 1
Thrust 7 5 4 2 2
Weapons 0 1 2 3 4
ECM 0
Shields 6 6 6
Weapons:
Main Gun (Acc ) 2/4/6 TT0
1 1 1 0


INF-class Infantry Platoon (12)
Armor: 0 0 0
Hull: 3 * 2 * 1
Thrust 2 1 1 1 1
Weapons 0 1 2 3 4
ECM 1 1 1 0 0
Shields 0
Weapons:
Small Arms (Acc Dif Sct ) 1/2/3 TT0
1 1 1 0

I have omitted the OGRE IV because with the huge number of missiles it carries, I was actually unable to fit things into its SU cap by hull with the conversion strategy I'd been using.  The other main difference from the AE conversion rules is due to the change in the seekers rules - OGRE missiles, missile tank missiles, and howitzer rounds are now delayed-impact weapons, and can be shot down.  I think this change mostly benefits the OGREs, which have dedicated point-defense weapons.  I experimented with adding point-defense weapons to non-OGRE AFVs, but realized that they'd be mostly shooting at OGRE-launched missiles, which incurs a -5 modifier to firing (-1 for seekers, -1 for accurate, -3 for triple damage), meaning that they wouldn't've been able to effectively target them without increasing the base attack strength, which I didn't really want to do.  There is, however, definitely room for a dedicated point-defense vehicle on the conventional side; currently infantry fills this role the best, allowing it to fulfill its traditional role in OGRE of guarding the howitzers.

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