- Simpler vector movement system. Sounds nice, given that we never did manage to grok the vector movement in the Admiralty Edition...
- Less dice rolling per turn of combat. Halle-freaking-lujah.
- Three layers of defenses - ECM, Shields, Armor. This is the change I'm most conflicted about, but very little detail on how these work yet. It seems a sad departure from effects-based gaming ("I don't care whether it's fancy hyperdense neoadamantium armor, bolted on scrap armor, void shields, or close defense weapons - just give it a shield rating and be done"), but it does provide some excellent possibilities for modeling different fleets and sources. Eldar (oh, my precious Eldar...), for example, might have very good ECM, but no shields and weak armor, while Chaos and Imperial have decent shields and good / excellent armor respectively. This differentiation of defenses also provides a counterbalance in terms of options to the huge array of offensive traits - every weapon in S:AE has four stats (range, accuracy, impact, damage), plus usually some traits, while each ship has, defensively, only two relevant stats (hull and shields) and maybe a trait or two. Providing more defensive stats may make things significantly more interesting.
Sunday, December 4, 2011
New Starmada Edition Announced for Release Jan 2012
Wandered by the MJ12 forums today (hadn't been there in a while) and was very surprised to see a topic announcing a new edition of Starmada. Data's pretty vague so far, but selling points include: