Friday, December 9, 2011

More Starmada Next Spoilers

Some new details from the forums on the next edition of Starmada for those of you who haven't been getting emailed every time it updates.

On movement:

"Each game turn you can only do one of three things:
1) Move straight
2) Make one 60 degree turn somewhere along your move
3) Turn up to 180 degrees worth (two or three turns) somewhere along your move.

How fast you're going when you make these turns determines your end speed for the turn.

If you're moving faster than your thrust rating, all you can do is move straight, accelerating or decelerating up to your thrust rating.
If you're moving your thrust rating or slower, you can choose a single 60 degree turn, and an ending speed of from zero to your thrust rating.
If you're moving your thrust or slower, you can choose 180 degrees' worth of turns, with an ending speed equal to your thrust rating minus your current speed."

On defenses:

"ECM removes attack dice. Weapon banks do NOT have a separate ACC value, but traits can have the same effect.  Shields pretty much the same as before.  Armor is "hit points"."

There were also some statements in ADB Captain's Log #44 (which was actually the first source announcing the new edition) expanding on these "weapon banks":

"Weapons are now grouped into “banks” which represent one or more individual weapon mounts that can fire into the same arc(s). Each bank is then assigned a starting number of attack dice. For example, in The Admiralty Edition, a ship might have had four weapons in the [AB] firing arc, each with a ROF of 2 and an ACC of 5+. In the new edition, these weapons would be combined into a single forward-firing bank with eight attack dice.

The number of dice rolled in a given attack is then modified based on factors such as range, target defenses, etc. For example, the weapon bank in our above example would roll 11 dice at short range, eight at medium range, and six at long range."

So, more details, and things do indeed look faster.

(Also, whoo got a review copy of the new core, and it looks very, very good.  Fast, simple, easy to teach, fixes several complaints with AE (fighters, arcs, rolling too many dice).  Not leaking any details, but I can confirm that the above statements are correct.)

1 comment:

Tim Vaughan said...

Can't wait to try it out...