So here are some statblocks for borderlands domains under the same set of assumptions as last time (maximally centralized, no vassals under counts, land value 6, fixed population density which is not 200 rural families per hex instead of 450, no population growth over time, simplified pillaging). I'm pulling these results from a spreadsheet I haven't touched in four months, so some of them may be incorrect (and they certainly haven't been updated for the revised domain system). Should be fun.
Independent Barony
- Size: 1 6-mile hex
- Population: 200 rural families, 20 urban families
- Net domain income: 1.2kgp/mo
- Market: Class VI hamlet at stronghold
- Gives liege lord: the finger
- Ruler max level from domain income: 6th
- Stronghold value: 22.5kgp, small round stone tower with an earthen rampart, palisade wall, unfilled moat, and drawbridge
- Garrison: 0.6kgp/mo, 1 platoon heavy infantry and half a platoon of bowmen
- Field army: 2 platoons light infantry, 1 platoon bowmen, 2 platoons heavy infantry
- Tribute if vassalized: 0.5 kgp/mo
- Pillaging:
- Requires 600 troops and 1 day
- Yields 2.3 kgp in gold, 6.1 kgp in supplies, 4.8 kgp in prisoners
- A pillaged borderlands barony has its net domain income reduced to 0 (29.7 gp/mo, to be precise, but practically 0), and its garrison requirement reduced to 0.2 kgp/mo
- It costs 31.8 kgp to unpillage an independent barony
- Razing:
- Requires 600 troops and 4 days
- Liberates 4.4 kgp in gold, 11 kgp in supplies, and 8.8 kgp in prisoners
- Domain is destroyed
- Stronghold is somewhat damaged
Independent March
- Size: 4 6-mile hexes
- Population: 800 rural families, 80 urban families
- Net domain income: 4.7 kgp/mo
- Market: Class VI small village
- Ruler max level from domain income: 8th
- Stronghold value: 90kgp, square keep with earthen rampart, palisade, and wooden drawbridge
- Garrison: 2.6 kgp/mo, 1 company heavy infantry and 2 platoons bowmen
- Field army: 2 companies light infantry, 2 companies bowmen, 1 company heavy infantry
- Tribute if vassalized: 2kgp/mo
- Pillaging:
- Requires 2400 troops and takes 1d3 days
- Yields 9.2 kgp in gold, 24.2 kgp in supplies, and 19.4 kgp in prisoners
- A pillaged borderlands march has its net domain income reduced to 0.1 kgp/mo and its garrison requirement reduced to 0.8 kgp/mo. Its market is reduced to a hamlet, but remains a class VI.
- It costs 127.2 kgp to unpillage a borderlands march
- Razing:
- Requires 2400 troops and 4d3 days
- Yields 17.6 kgp in gold, 44 kgp in supplies, and 35.2 kgp in prisoners
- Domain is destroyed, stronghold is damaged
Independent County
- Size: 16 6-mile hexes
- Population: 3200 rural families, 320 urban families
- Net domain income: 18.8 kgp/mo
- Market: Class V large village
- Ruler max level from domain income: 11th (most will be 10th)
- Stronghold value: 360kgp, square keep with 30' high stone curtain walls, barbican, and large round towers at its corners, filled moat, the works.
- Garrison: 10.2 kgp/mo, 2 companies bowmen, 1 company heavy infantry, 2 companies light cavalry
- Field army: 5 companies light infantry, 4 companies bowmen, 4 companies heavy infantry, 4 companies light cavalry
- Tribute if vassalized: 7.9 kgp/mo
- Pillaging:
- Requires 7200 troops and 1d4 days
- Yields 37 kgp in gold, 96.8 kgp in supplies, and 77.4 kgp in prisoners
- A pillaged borderlands county has its net domain income reduced to 0.5 kgp/mo and its garrison requirement reduced to 3.2 kgp/mo. Its market is reduced to a village, but remains class V
- It costs 509 kgp to unpillage a borderlands county
- Razing:
- Requires 7200 troops and 4d4 days
- Yields 70.4 kgp in gold, 176 kgp in supplies, and 140.8 kgp in prisoners
- Domain is destroyed, stronghold is damaged
Above counties, you start getting large towns for your market, which project a ring of civilized around themselves and the whole exercise breaks down.
If you want to throw borderlands domains a bone, consider: as a result of typical borderlands extracurricular activities like raiding and counter-raiding, conscripts raised from borderlands domains arrive fully trained and armed in proportions based on culture (eg, a Scottish-English borderlands province might raise something like 2 platoons of light cavalry, 1 platoon of heavy infantry, 1 platoon of bowmen, and 1 platoon of light infantry per 120 men, while Norse conscripts might be 2 platoons of heavy infantry, 1 platoon bowmen, and 1 platoon light infantry per 120 men), and their militia units arrive trained and equipped as light infantry. This armed citizenry, of course, makes the threat of rebellion accordingly greater.
If you want to throw borderlands domains a bone, consider: as a result of typical borderlands extracurricular activities like raiding and counter-raiding, conscripts raised from borderlands domains arrive fully trained and armed in proportions based on culture (eg, a Scottish-English borderlands province might raise something like 2 platoons of light cavalry, 1 platoon of heavy infantry, 1 platoon of bowmen, and 1 platoon of light infantry per 120 men, while Norse conscripts might be 2 platoons of heavy infantry, 1 platoon bowmen, and 1 platoon light infantry per 120 men), and their militia units arrive trained and equipped as light infantry. This armed citizenry, of course, makes the threat of rebellion accordingly greater.
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