So.
The simple option is to bring it back in and get something closer to cleric. Divine 2 / HD 1 / Fighting 1 is a workable basis for a class. If we trade armor down to leather, we can get two custom powers. Probably want to keep weapons at Narrow, which lets us get wizard weapons (darts, slings, staves, clubs, saps) and swords and daggers (because if you're in leather with 2-per-4 to-hit, you probably should be able to use all those magic swords that get found, and also daggers are traditional for blood sacrifice). Plus, this gives another reason the rest of the legates think they're heretics - they use blood-spilling weapons (instead of trying to save that blood for sacrifice)! I guess they can keep shields; two-weapon fighting doesn't make much sense either, and shields are nice.
With those two custom powers, we can get Arcane Dabbling and Loremastery, which both seem appropriate. Those two are both weak at low levels, though, which isn't great. Black Lore (swapping the turning bonus for a bonus to blood sacrifice rolls, maybe), Familiar, Prophecy, and Contemplation would also be defensible choices.
The rest of the customization we can do on the spell list and the class proficiencies. They get 28 class proficiencies, which are sort of a mix of cleric, thief, and wizard: Alchemy, Ambushing, Apostasy, Battle Magic, Black Lore (replace control undead with +2 bonus to Blood Sacrifice research throws), Collegiate Wizardry, Contemplation, Disguise, Divine Blessing, Divine Health, Eavesdropping, Engineering, Familiar, Healing, Knowledge, Language, Magical Engineering, Military Strategy, Mystic Aura, Naturalism, Navigation, Prophecy, Quiet Magic, Righteous Turning, Sensing Power, Swashbuckling, Theology, Unflappable Casting.
The spell list is sort of similar; a little cleric, a little wizard (via the witch spell list), emphasis on detection, curses, and concealment.
1st:
- Cause Fear *
- Command Word
- Darkness *
- Detect Danger
- Detect Magic
- Inflict Light Wounds *
- Protection from... Evil?
- Read Magic
- Resist Cold
- Sanctuary
- Augury
- Bane *
- Cloak in Shadow (as Shimmer)
- Delay Poison
- Find Traps
- Hold Person
- Locate Object
- Resist Fire
- Silence 15' radius
- Sleep
- Bestow Curse *
- Cure Blindness
- Cause Disease *
- Continual Darkness *
- Detect Invisible
- ESP
- Feign Death
- Glyph of Warding
- Invisibility
- Speak with Dead
- Clairvoyance
- Control Undead
- Dispel Magic
- Divination
- Inflict Serious Wounds *
- Nondetection
- Poison *
- Protection from... Evil?, sustained
- Speak with Plants
- Tongues
- Atonement
- Commune
- Dispel... Evil?
- Fear
- Finger of Death *
- Insect Plague
- Quest
- Scry
- Strength of Mind *
- True Seeing
Anyway, I will probably do a variant Skami legate next.
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