Qualification: End 6+. -1 DM per previous career. -2 DM if 30 years of age or more.
Barbarian: You lived amongst a savage tribe or bandit clan, raiding and fighting for food and power. Might made right, and only the strong survived.
Survival: Str 7+. Advancement: End 5+.
Druid: You lived in perfect harmony with nature, listening to the wisdom of the trees or the waves. You may have lived among a community of druids, as a shaman of a barbarian tribe, or alone as a hermit. In any case, you needed sharp instincts to listen to the spirits, and often great endurance to seek out the wisest of them, who lived in the harshest climes.
Survival: Int 5+. Advancement: End 7+.
Ranger: You were tasked by a civilized society with guarding its borders and exploring far-off lands, or perhaps you were an outlaw all-in-green. In either case, you came to know the woods like the back of your hand, and cultivated a fearsome skill with the bow.
Survival: Int 6+. Advancement: Dex 6+.
Personal development:
- +1 Str
- +1 Dex
- +1 End
- +1 Int
- Survival
- Navigation
- Survival
- Melee (Any)
- Missile (Any)
- Animals (Any) or Seafarer
- Navigation
- Athletics (Any)
- Melee (Any)
- Survival
- Athletics (Any)
- Athletics (Any)
- Carouse
- Recon
- Druidism
- Animals (Any)
- Survival
- Melee (Blunt or Unarmed)
- Navigation
- Recon
- Survival
- Melee (Any) or Missile (Any)
- Alchemy
- Navigation
- Recon
- Stealth
- Bandit -> Melee (Any) 1
- Raider
- Barbarian -> Athletics (Any) 1
- Wolf Brother
- Berserker -> Druidism 1 or +1 Str
- Beast-in-Man's-Flesh
- Awakened -> Recon 1
- Speaker with Bees
- Druid -> Druidism 1
- Greenspeaker
- Elder Druid -> Druidism 2 or +1 Int
- One-With-All
- Hunter -> Missile (Bow) 1
- Outrider
- Ranger -> Navigation 1
- Explorer
- Master Ranger -> Stealth 1 or +1 Dex
- Greenshadow
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