Qualification: Dex 6+. -1 DM per previous career.
Assassin: You worked as a murderer for hire, likely as part of a criminal organization or religious cult, or in the service of an unscrupulous noble. Maintaining a cover identity and reaching your targets required stealth and guile, while deadly strikes and a quick escape mandated agility and speed.
Survival: Int 7+. Advancement: Dex 5+.
Minstrel: You wandered from place to place, playing before noble audiences in exchange for food and a place to sleep. However, such nobles are often quite protective of their daughters, and you were often forced to leave rather... abruptly, and so mastered the arts of hiding and evading pursuit. You depended on knowing people and ability to interact with the nobility for food, and quick thinking to get out of tough spots (plus, clever jesters are the best jesters).
Survival: Soc 5+. Advancement: Int 7+.
Thief: You stole things. Lots of things. Pretty much anything that wasn't nailed down, really. Flexibility and agility were important for going places you weren't supposed to be, and keen powers of observation for picking valuable things to steal.
Survival: Dex 6+. Advancement: Int 6+.
Personal Development:
- +1 Int
- +1 Dex
- +1 Soc
- Gambler
- Jack of Trades
- Carouse
- Stealth
- Deception
- Streetwise
- Recon
- Melee (Rogue Weapons)
- Athletics (Dexterity)
- Stealth
- Deception
- Alchemy or Wizardry
- Missile Weapons (Any)
- Melee (Rogue Weapons)
- Athletics (Dexterity)
- Diplomat
- Art (Any)
- Carouse
- Jack of Trades
- Melee (Any)
- Advocate
- Stealth
- Deception
- Mechanic
- Streetwise
- Melee (Rogue Weapons or Unarmed)
- Persuade
- Cutthroat -> Melee (Rogue Weapons) 1
- Initiate
- Assassin -> Stealth 1
- Master Assassin
- First Assassin -> Wizardry 1 or +1 Int
- Left Hand of Darkness
- Fool -> Carouse 1
- Performer
- Minstrel -> Art (Any) 1
- Troubadore
- Court Jester -> Advocate 1 or +1 Soc
- Virtuoso
- Footpad -> Streetwise 1
- Cutpurse
- Thief -> Stealth 1
- Burglar
- Master Thief -> Recon 1 or +1 Soc
- "Retired"
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