Friday, March 16, 2012

Fantasy Traveller - Peasant

Peasants are the common working folk.

Qualification: None.  Anybody can be a peasant.  In fact, most people are!

Craftsman: You worked as a skilled craftsman, such as a smith, architect, or cobbler.  Your ability to make quality products determined the strength of your business, but courting the favor of the nobility was what really took your places.
Survival: Edu 6+.  Advancement: Soc 6+.

Farmer: You worked the land of a feudal lord, growing crops and raising animals.  Your continued survival required long hours of labor in the fields to eke out a living, while advancement required pleasing your lord and other nobles.
Survival: End 5+.  Advancement: Soc 7+.

Sailor: You were part of the crew of a ship, boat, or riverine raft, and so are much more well-traveled than the average peasant.  Sailing was dangerous work, though; it required enough coordination to not get caught in the rigging or hit with the yardarm, and enough knowledge of the coast to avoid shoals and pirates.
Survival: Dex 7+.  Advancement: Edu 5+.

Basic training: Peasants gain their basic training skills from their specialty table rather than the career skills table.

Personal Development:
  1. +1 End
  2. +1 Int
  3. +1 Edu
  4. Melee (Unarmed)
  5. Gambler
  6. Carouse
Career skills:
  1. Haggle
  2. Persuade
  3. Trade (Any)
  4. Animals (Any)
  5. Streetwise
  6. 1 Contact
Craftsman skills:
  1. Haggle
  2. Trade (Any)
  3. Trade (Any)
  4. Lore (Appropriate to trade)
  5. Art (Any) or Mechanic
  6. Persuade
 Farmer skills:
  1. Animals (Farming)
  2. Trade (Farmer)
  3. Melee (Spears or Bludgeons)
  4. Survival
  5. Haggle
  6. Athletics (Endurance)
Sailor skills:
  1. Seafarer
  2. Navigation
  3. Lore (Nautical)
  4. Steward
  5. Melee (Bludgeon or Small Blades)
  6. Haggle
Craftsman ranks:
  1. Apprentice -> Trade (Any) 1
  2. Journeyman
  3. Craftsman -> Haggle 1
  4. Overseer
  5. Master Craftsman -> Trade (Any) or +1 Soc
  6. Legendary Craftsman
 Farmer ranks:
  1. Dirt Farmer -> Trade (Farming) 1
  2. Nerf Herder
  3. Goat Herder -> Animals (Farming) 1
  4. Farmer
  5. Homesteader -> Survival 1
  6. Yeoman Farmer -> +1 Soc
 Sailor ranks:
  1. Deckhand -> Trade (Sailor) 1
  2. Swabbie
  3. Sailor -> Gambler 1
  4. First Mate
  5. Captain -> Navigation 1 or +1 Soc
  6. Dread Pirate

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