Monday, March 12, 2012

Fantasy Traveller - Noble

Nobles are members of the upper class of society.

Qualification: Soc 10+.  -1 DM per previous career.  If you have a Social Standing of 10 or more, you automatically qualify.  If you are trying to qualify for the Knight specialization, you may add your rank in Man-At-Arms or Templar as a positive DM to your qualification roll.

Specialties:

Courtier: You were a member of the court of a noble, or possibly a traveling diplomat.  Avoiding embarrassing yourself in court relied on tact, while advancing your station entailed understanding the web or power and knowing who to manipulate.
Survival: Int 4+.  Advancement: Soc 8+.

Knight: You were a member of the military aristocracy, leading armies on the field and distinguishing yourself in battle.  Heavily armored, your survival often depended on your strength, but achieving notable victories required a careful study of history, tactics, heraldry, and the hearts of men.
Survival: Str 6+.  Advancement: Edu 6+.

Magistrate: You served as a judge, arbiter of disputes, or tax collector.  Knowledge of the legal code was essential to keeping your position, while wisdom and discernment helped advance your station.
Survival: Edu 5+.  Advancement: Int 7+.


Personal Development:
  1. +1 Int
  2. +1 Edu
  3. +1 Soc
  4. Carouse
  5. Deception
  6. 1 Contact
Service Skills:
  1. Advocate
  2. Diplomat
  3. Persuade
  4. Investigate
  5. Lore (History, Heraldry, Geography, or similar)
  6. Melee (Blade)
Courtier skills:
  1. Advocate
  2. Diplomat
  3. Deception
  4. Carouse
  5. Persuade
  6. 1 Contact
Knight skills:
  1. Leadership
  2. Melee (Any)
  3. Heavy Armor
  4. Animals (Riding)
  5. Tactics
  6. Athletics (Strength or Endurance)
Magistrate skills:
  1. Investigate
  2. Recon
  3. Persuade
  4. Advocate
  5. Streetwise
  6. Leadership
Courtier ranks:
  1. Liability -> Carouse 1
  2. Adjutant
  3. Courtier -> Deception 1
  4. Webspinner
  5. Unassailable -> Investigate 1 or +1 Soc
  6. Voice of the Court
Knight ranks:
  1. Squire -> Animals (Riding) 1
  2. Gallant
  3. Knight Errant -> Leadership 1
  4. Knight
  5. Knight Protector -> Tactics 1 or +1 Soc
  6. Justiciar
Magistrate ranks:
  1. Investigator -> Investigate 1
  2. Lawyer
  3. Magistrate -> Advocate 1
  4. Hand of Justice
  5. Justice -> Liturgy (Deity of Justice) 1 or +1 Soc
  6. Chief Justice

No comments: