Qualification: End 5+. -1 DM per previous career, -2 DM if aged 30 or older.
Specialties:
Constable: You enforced the peace within towns, serve as bodyguards, and investigate breaches of the law. Your survival depended on your physical toughness, while advancement required perception and tact.
Survival: End 5+. Advancement: Int 7+.
Soldier: You served in the armies of one or more states, fighting with sword and bow. You survived because you were tough, but became famous for your strength.
Survival: End 6+. Advancement: Str 6+.
Mercenary: You fought not for gods or country, but for gold. Your survival depended on cunning and the ability to tell when an employer was about to turn on you, while your fame depended on your fighting ability.
Survival: Int 7+. Advancement: Str 5+.
Personal Development:
- Str +1
- Dex +1
- End +1
- Int +1
- Melee (Unarmed)
- Gambler
- Melee (Any)
- Missile Combat (Any)
- Heavy Armor
- Recon
- Animals
- Athletics (Any)
- Melee (Any)
- Heavy Armor
- Investigate
- Persuade
- Advocate
- Streetwise
- Melee (Any)
- Missile Combat (Any)
- Heavy Armor
- Athletics (Any)
- Tactics
- Melee (Any)
- Melee (Any)
- Heavy Armor
- Haggle
- Deception
- Diplomat
- Tactics
- Rookie -> Investigate 1
- Guardsman
- Constable -> Melee (Any) 1
- Bodyguard
- Sheriff -> Leadership 1 or +1 Soc
- Commander of the Guards
- Newblood -> Melee (Any) 1
- Trooper
- Veteran -> Athletics (Any) 1
- Sergeant
- Hero -> Leadership 1 or +1 Soc
- Champion
- Bravo -> Melee (Any) 1
- Sellsword
- Blooded -> Recon 1
- Sergeant
- Commander -> Persuade 1 or +1 Int
- Warlord
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