Monday, March 5, 2012

Fantasy Traveller - Arcanist

Arcanists are those who make their living primarily through the study and practice of arcane magic.

Qualification: Int 6+. -1 DM per previous career

Specialties:

Sorcerer: You developed a natural destructive power, and spent your time either in the service of a government or on the run from it.  Your survival depended on some degree of physical toughness, but you advanced through raw magical talent.
Survival: End 6+.  Advancement: Int 6+.

Warlock: You studied Secrets Man Was Not Meant to Know.  Hunted as a witch and a heretic, you quickly learned to hide your abilities.  Your survival was centered around your ability to deceive others, while your power increased through study of further secrets.
Survival: Int 7+.  Advancement: Edu 5+.

Wizard: You studied magic formally at one of several academies, and may have served as a court mage for a noble house.  Your continued employment depended on the rigor of your studies, but advancement required pulling strings and knowing the right people.
Survival: Edu 5+.  Advancement: Soc 7+.

Basic Training: Arcanists gain their basic training skills from their specialty, rather than from the Career Skills table.

Personal Development:
  1. +1 Int
  2. +1 Edu
  3. +1 Soc
  4. +1 Dex
  5. +1 End
  6. Language (Any)

Service Skills:
  1. Sorcery
  2. Wizardry
  3. Black Magic
  4. Language (Any)
  5. Lore (Any)
  6. Alchemy

Sorcerer Skills:
  1. Sorcery
  2. Persuade
  3. Deception
  4. Melee (Any)
  5. Stealth
  6. Jack of Trades

Warlock Skills:
  1. Black Magic
  2. Deception
  3. Lore (Any)
  4. Language (Any)
  5. Alchemy
  6. Streetwise

Wizard Skills:
  1. Wizardry
  2. Diplomat
  3. Lore (Any)
  4. Language (Any)
  5. Alchemy
  6. Advocate

Sorcerer ranks:
  1. Talent -> Sorcery 1
  2. Apprentice
  3. Sorcerer -> Jack of Trades 1
  4. Elementalist
  5. Elemental Master -> +1 Soc or Sorcery 2
  6. Sorcerer Lord
Warlock ranks:
  1. Minion -> Streetwise 1
  2. Cultist
  3. Warlock -> Black Magic 1
  4. Necromancer
  5. Coven Leader -> 1d3 contacts and 1 enemy
  6. Speaker in Darkness
Wizard ranks:
  1. Apprentice -> Lore (Any) 1 or Alchemy 1
  2. Scribe
  3. Wizard -> Wizardry 1
  4. Sage
  5. Magister -> +1 Soc or Diplomat 1
  6. Archmage

Events, mishaps, and reward tables are probably going to wait until I'm mostly done with the classes.  I'm also considering doing Events on a 1d6, rather than Mongoose's standard 2d6.

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