Friday, December 28, 2012
Fun with Anagathics
I ran a little thought experiment in Traveller character generation the other day. I was curious to see just how far a character using anagathics could go during Mongoose character generation. It turns out I played it a bit wrong (snake-eyes on a survival roll are an auto-failure), but I'm still reasonably convinced that, if a character were to use anagathics to their full potential, it should be quite possible to get close to 20 terms during character generation (I made it to 36 terms with the omission of that rule before I got bored and decided to muster out). If you're clever about it and rush military officer as your first career for a boost to Soc 10 and then go to Noble and roll your cash benefits there, you can probably even avoid coming out of character generation with anagathic debt. This possibility stands in stark contrast with the 'standard' Traveller character, who's running maybe four terms. Traveller's NPC selection doesn't really reflect the possibilities of the technology which is apparently available, and the rules as written do not cope terribly well with octogenarian PCs with 15s in multiple stats from decades spent rolling on Personal Development tables and skills at level 6 or higher for auto-success on many tasks. You do assume some extra risk during play, since you need to keep yourself 'in supply' as it were, but if you can get to a TL15 world, anagathics themselves are not terribly expensive. It also creates a nice adventure hook when you start running low. In any case, I'm now curious to see a mixed party of single-term, fourish-term, and anagathic-enhanced characters in action.