tag:blogger.com,1999:blog-2657266526705426756.post5896807359114930807..comments2024-03-26T04:58:54.326-04:00Comments on The Wandering Gamist: Mutants and Minmaxers, Part 2 - The Impenetrable Defensejedavishttp://www.blogger.com/profile/08586249502818922886noreply@blogger.comBlogger6125tag:blogger.com,1999:blog-2657266526705426756.post-34599226452416649622012-11-24T12:53:04.779-05:002012-11-24T12:53:04.779-05:00This analysis was for 1e, and took the power stack...This analysis was for 1e, and took the power stacking limits into account. Page 58 states that "A character cannot gain a bonus from super-powers to any one attribute greater than his or her power level." The problem, then is that there are a bunch of non-super (hence stacking) bonuses which apply to defenses (ability scores, Iron Will-type feats) which stack because they are not superpower bonuses, and for which there is no equivalent in offense. Likewise the problem with the AC defense is that you can get a superpower bonus of +PL which simply cannot be efficiently matched by a superpower bonus to hit of +PL because there are no +hit powers except Luck. This means that both AC and saves outstrip offense, even with the power stacking rule in effect. Hell, if you remove that the problem only gets worse, because there are multiple defensive powers and the lack of offensive bonus capabilities doesn't change. Maybe this terrible skew towards defense is part of the genre, but we personally had no fun with long, grindy combats where we couldn't hit anything, and then once we did manage a lucky hit we still couldn't punch through saves.jedavishttps://www.blogger.com/profile/08586249502818922886noreply@blogger.comtag:blogger.com,1999:blog-2657266526705426756.post-74103037358046940692012-11-24T03:31:41.185-05:002012-11-24T03:31:41.185-05:00Even in M+M 1e the PL limit applies to TOTAL bonus...Even in M+M 1e the PL limit applies to TOTAL bonus, not EACH power. Check out "Stacking Power Bonuses" in the shaded box at the top of page 58.<br />Overall, I think M+M 1e is overlooked and underestimated by most supers gamers. The system is easy to learn, versatile, and can be modified without breaking, great for a one-shot or pick-up game. It's worth looking for the errata file on Green Ronin's site.Sovereigneternalhttps://www.blogger.com/profile/05867111882267008266noreply@blogger.comtag:blogger.com,1999:blog-2657266526705426756.post-83614847344031414302012-09-17T11:30:51.006-04:002012-09-17T11:30:51.006-04:00Yeah, this was 1e. We found it in the bargain bin...Yeah, this was 1e. We found it in the bargain bin of our FLGS and figured we'd give it a shot. More fools we :Pjedavishttps://www.blogger.com/profile/08586249502818922886noreply@blogger.comtag:blogger.com,1999:blog-2657266526705426756.post-91545199001765411082012-09-17T11:08:27.998-04:002012-09-17T11:08:27.998-04:00Out of curiosity, which version of MnM are you pla...Out of curiosity, which version of MnM are you playing? 2nd Ed doesn't work like that. Your limits are tightly related to PL regardless of where the bonuses come from. And you can buy attack bonus directly (2 points per +1, up to PL unless you make tradeoffs with your damage). Defense is capped at +Pl, again, unless you trade off with your Toughness save.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-2657266526705426756.post-59618566563267166182012-09-03T11:53:14.944-04:002012-09-03T11:53:14.944-04:00Ooh, that's actually pretty good. Nice find.
...Ooh, that's actually pretty good. Nice find.<br /><br />And yeah, I was thinking a White Wolf system might do this nicely, too. Considered Trav, but it doesn't handle superpowers well. I think WW released a sci-fi system at one point, but it's hard to find these days...jedavishttps://www.blogger.com/profile/08586249502818922886noreply@blogger.comtag:blogger.com,1999:blog-2657266526705426756.post-16677975415162830982012-09-03T01:56:36.350-04:002012-09-03T01:56:36.350-04:00That's not entirely true: when the book talks ...That's not entirely true: when the book talks about power stunts, it says you can add two to your DC in certain circumstances. That's a whole two points! Which may or may not apply!<br /><br />Tim actually suggested that the setting might work just as well in the Mage system. Between the actual game session last night and this numbers post, I think I'd much prefer a system shift.<br /><br />-jggR. Daneel Olivawhttps://www.blogger.com/profile/12467544750208973179noreply@blogger.com