tag:blogger.com,1999:blog-2657266526705426756.post5038610259690763917..comments2024-03-26T04:58:54.326-04:00Comments on The Wandering Gamist: On Mappingjedavishttp://www.blogger.com/profile/08586249502818922886noreply@blogger.comBlogger2125tag:blogger.com,1999:blog-2657266526705426756.post-72173752066080538132012-06-03T13:30:33.999-04:002012-06-03T13:30:33.999-04:00I think just using "DM doesn't look at th...I think just using "DM doesn't look at the map" worked out well enough in practice. And I was basing it off of some OSR player maps I'd seen, which were did not appear to be well-scaled and had silly medieval-style cartographic art in the margins.<br /><br />But yeah, I think what we've been doing the last two sessions worked pretty well.jedavishttps://www.blogger.com/profile/08586249502818922886noreply@blogger.comtag:blogger.com,1999:blog-2657266526705426756.post-57079654133696643222012-05-31T15:09:53.438-04:002012-05-31T15:09:53.438-04:00I rather enjoyed the way we did mapping. We can ch...I rather enjoyed the way we did mapping. We can change it if you like, but I might not like it.<br /><br />Graph paper and precise maps strike a good balance between simulation and game, in my opinion. Besides, I've never heard of old-schoolers freehanding maps before.<br /><br />And if we're not spending the 10 minutes it takes us to walk 10 feet measuring the length and the width of the hallway, what _are_ we doing?<br /><br />I guess one thing you could do is be really careful about describing things exactly from our relative perspective; also, come up with interesting ways to describe hallways and corners. (e.g. the stone walls are lined with burnt out torches in wall sconces, the corridor veers abruptly right) Ooh, and you could have things lurk just around corners, stalk the party, etc. Maybe have me flip the map during battle or other non-map situations?Anonymoushttps://www.blogger.com/profile/13159737770614165905noreply@blogger.com