tag:blogger.com,1999:blog-2657266526705426756.post4187525938851220470..comments2024-03-26T04:58:54.326-04:00Comments on The Wandering Gamist: Wolves of God Reviewjedavishttp://www.blogger.com/profile/08586249502818922886noreply@blogger.comBlogger2125tag:blogger.com,1999:blog-2657266526705426756.post-45790180307928789332020-12-18T15:00:50.543-05:002020-12-18T15:00:50.543-05:00Thanks for the quick answer!Thanks for the quick answer!jedavishttps://www.blogger.com/profile/08586249502818922886noreply@blogger.comtag:blogger.com,1999:blog-2657266526705426756.post-19764921538711753872020-12-14T16:19:01.014-05:002020-12-14T16:19:01.014-05:00Shock damage exists to tacitly ensure that combat-...Shock damage exists to tacitly ensure that combat-focused PCs are always hurting a target every round, as there are several Focus ways to boost the damage or ensure that it hits a target regardless of their AC. It's fairly simple for a midlevel Warrior to get his Shock high enough that he can reliably expect to kill any 1 HD creature he stabs at in a round- and as these Foci are available to non-Warriors as well, it's not impossible for a Galdorman to be a competent mook-slayer as well even without a high attack bonus. Conversely, it also encourages PCs to carry their shields like a good Saxon and avoid mob attacks, because they know they're going to get pinged to death even if their opponents roll low.<br /><br />Shield use nullifies the first instance of Shock in a round, but monsters generally don't carry shields and two skilled warriors going after a single target means death or injury regardless of shield use.Sine Nominehttps://www.blogger.com/profile/18335794366582322514noreply@blogger.com