tag:blogger.com,1999:blog-2657266526705426756.post3089207749799893167..comments2024-03-26T04:58:54.326-04:00Comments on The Wandering Gamist: Further Obvious Thoughts on Wildernessjedavishttp://www.blogger.com/profile/08586249502818922886noreply@blogger.comBlogger5125tag:blogger.com,1999:blog-2657266526705426756.post-24077352963122383502017-12-08T21:54:57.498-05:002017-12-08T21:54:57.498-05:00Hm, I'm not familiar with the dynamic domains,...Hm, I'm not familiar with the dynamic domains, as I do not have Dwimmermount.<br /><br />Yeah, doing things out of sight of players is something I've had trouble with in the past, in two failure modes: either I do everything out of sight of players and the world is utterly inscrutable, or I do nothing out of sight of players. Generally my campaigns gradually transition from the first to the second failure mode as players do stuff and my reactive load (in response to their actions) increases. I like the idea of having a world-engine / system for managing that sort of thing, but at the end of the day all systems are just more work.jedavishttps://www.blogger.com/profile/08586249502818922886noreply@blogger.comtag:blogger.com,1999:blog-2657266526705426756.post-68322904199672899472017-10-26T13:39:51.320-04:002017-10-26T13:39:51.320-04:00I think you've touched on some pretty interest...I think you've touched on some pretty interesting things here, and there are two in particular that caught my eye...<br /><br />The first was Homesteads. I think Dwimmermount contains the seeds of a nice approach here, with its Dynamic Domains (Dwimmermount, ACKS version, pg.60). One could flesh out these Domains a bit more, particularly on the sub-Hex level, and voilà! Homesteads.<br /><br />The other thing was the point raised in your last paragraph regarding still feeling somehow unsatisfied with this clever, detailed, pre-made Wilderness you've created. The idea that things happen outside the direct view of the players has been around for a long while in RPG circles, particularly in open sandbox-ish games. Usually I've seen it referred to as "World in Motion," and it's worth doing some Googling on the term in relation RPGs... in my opinion it's crucial piece of long-term success in a sandbox game.Anonymoushttps://www.blogger.com/profile/01738324556351048516noreply@blogger.comtag:blogger.com,1999:blog-2657266526705426756.post-13992358647009279082017-08-01T00:56:11.380-04:002017-08-01T00:56:11.380-04:00Is me!Is me!Mhttps://www.blogger.com/profile/03212025849281436971noreply@blogger.comtag:blogger.com,1999:blog-2657266526705426756.post-13996287498516752832017-07-31T07:43:28.316-04:002017-07-31T07:43:28.316-04:00Thanks Scott! Matt's the fellow I mentioned a...Thanks Scott! Matt's the fellow I mentioned at the beginning who's played in several of my games in the past couple of years; sorry for the ambiguity.jedavishttps://www.blogger.com/profile/08586249502818922886noreply@blogger.comtag:blogger.com,1999:blog-2657266526705426756.post-48906679663647626392017-07-31T02:36:30.538-04:002017-07-31T02:36:30.538-04:00Every time you post something, I learn something a...Every time you post something, I learn something and I am delighted. Thank you for thinking this through publicly because it helps some of us out here to think through it as well. And thanks for the links. <br /><br />Who is Matt?Scott Andersonhttps://www.blogger.com/profile/12067161332003628237noreply@blogger.com