tag:blogger.com,1999:blog-2657266526705426756.post305758468456780926..comments2024-03-26T04:58:54.326-04:00Comments on The Wandering Gamist: ACKS - Mark of Justicejedavishttp://www.blogger.com/profile/08586249502818922886noreply@blogger.comBlogger5125tag:blogger.com,1999:blog-2657266526705426756.post-60031965467237826622013-06-14T16:22:57.477-04:002013-06-14T16:22:57.477-04:00Sure, it's a calamity and a morale roll for th...Sure, it's a calamity and a morale roll for that particular hireling... but we're talking about L0-L1 thieves here. Not the scariest of threats as far as higher-level characters are concerned. And I imagine most of them, peasants and po' folk that they are, might not even know that growing back limbs comes with side effects, having never been in the company of those who have the resources to get RL&L... This is no different from standard henchman practices.<br /><br />Yah sure; the logistics might require travel between towns, or visiting the shrine of the god of thieves, or taking your hench on an adventure, picking up some new mortal wounds that aren't clearly the work of the justice system, and passing those off on an unsuspecting cleric. Given that the catastophic failure rates on hijinks are as low as they are, it's not something you need to get done often unless you employ a <i>lot</i> of thieves.jedavishttps://www.blogger.com/profile/08586249502818922886noreply@blogger.comtag:blogger.com,1999:blog-2657266526705426756.post-67346131881211661132013-06-14T16:06:39.466-04:002013-06-14T16:06:39.466-04:00The tampering with mortality table is evil and tha...The tampering with mortality table is evil and that can't be fixed so easily. Plus, losing a hand is painful and demoralizing. How would you react to having a boss that won't spend any resources to help you NOT lose a hand, assuring you "Oh, I'll just use magic to grow you a new one; hope you don't get any nasty side effects." DO YOU HAVE ANY IDEA HOW MUCH WHIPPING, TORTURE, AND DISMEMBERMENT HURTS! You can expect a retirement dagger in the back soon.<br /><br />Plus, there is the logistical problem of organizing regular Restore Life and Limb spells and a friendly shrine for there casting on KNOWN CRIMINALS in order to help them get back to their crime. Some churches/clerics might protest and either refuse service or charge more.Anonymoushttps://www.blogger.com/profile/09784635151244419107noreply@blogger.comtag:blogger.com,1999:blog-2657266526705426756.post-87626796387232661082013-01-10T15:01:42.196-05:002013-01-10T15:01:42.196-05:00This can be suitable for some (many?) campaigns, b...This can be suitable for some (many?) campaigns, but your brother's view can certainly be suitable for other campaigns.<br /><br />I am a fan of the Jhereg books by Steven Brust. Vlad Taltos, the primary character is a member of the Jhereg, the 'organized crime' noble house, and associates with nobility from other houses (mostly the House of the Dragon, but also Hawklords and a few others). At the level they are at, revivification can be a fairly common thing:<br /><br />* Assassination in the Jhereg is sometimes used as a very pointed message (sorry) to back off -- "you annoy me enough to spend this much money to have you killed, but not so much that I'll arrange to have you killed and impossible to revivify".<br /><br />* Duels between nobles can be sanctioned, even to the death, as long as rules are followed that allow those who did to be revified... or at least sent to the Paths of the Dead and eventually reincarnated.<br /><br />There is even a sort of 'life insurance' policy in the Jhereg, at least for bodyguards. In one scene Vlad's second screws up and one of the bodyguards is killed; Vlad tells him that "you are paying our half to get him revivified, and if it fails you pay his widow".<br /><br />Actually, I just remembered a story that's an even closer match, both to the example being discussed and the relative level of power (Dragaera, the setting of the Jhereg books, is a pretty high-magic place as far as the major characters are concerned). Anne Logston wrote a series about an elven thief. In the first book published she saw a thief who had been caught robbing a temple being punished by having his hands put into fire. Her thoughts on it were something like "ow, painful, but cheaper and more likely fixable by magic... and why didn't the Guild ransom him?"<br /><br />It sounds like this will do what you want, but there are certainly also campaigns, settings, and tropes where treating maiming and the like as 'cost of business' is appropriate.Keith Davieshttps://www.blogger.com/profile/08411665536982769550noreply@blogger.comtag:blogger.com,1999:blog-2657266526705426756.post-26242691044625272142013-01-09T11:31:54.705-05:002013-01-09T11:31:54.705-05:00Glad you like it!Glad you like it!jedavishttps://www.blogger.com/profile/08586249502818922886noreply@blogger.comtag:blogger.com,1999:blog-2657266526705426756.post-32966046978339754582013-01-09T03:24:18.829-05:002013-01-09T03:24:18.829-05:00This is neat. The game needs this.This is neat. The game needs this.Anonymoushttps://www.blogger.com/profile/01117441190387604775noreply@blogger.com