tag:blogger.com,1999:blog-2657266526705426756.post7005041340966783672..comments2024-03-26T04:58:54.326-04:00Comments on The Wandering Gamist: Player-Controlled XP Allocationjedavishttp://www.blogger.com/profile/08586249502818922886noreply@blogger.comBlogger3125tag:blogger.com,1999:blog-2657266526705426756.post-29887036632400110142017-07-12T22:04:13.605-04:002017-07-12T22:04:13.605-04:00I don't see why not. The very oldest games wer...I don't see why not. The very oldest games were meant to be meta-gamed. Splitting character and player came a little later on. So why not metagame the treasure and XP?<br /><br />It's not what I would do because it feels like something that one player might be able to bully the other players into doing but that's no reason to nix the idea. It's a good idea. Scott Andersonhttps://www.blogger.com/profile/12067161332003628237noreply@blogger.comtag:blogger.com,1999:blog-2657266526705426756.post-10048303112265404102017-07-12T18:39:46.920-04:002017-07-12T18:39:46.920-04:00Nice, precedent!Nice, precedent!jedavishttps://www.blogger.com/profile/08586249502818922886noreply@blogger.comtag:blogger.com,1999:blog-2657266526705426756.post-62133454317587067122017-07-12T15:37:01.412-04:002017-07-12T15:37:01.412-04:00Mike Mornard said that in some cases of mixed-leve...Mike Mornard said that in some cases of mixed-level parties, the party would give all the XP and treasure to one level one guy so he could level up and be more useful to the rest of the party. Scott Andersonhttps://www.blogger.com/profile/12067161332003628237noreply@blogger.com