tag:blogger.com,1999:blog-2657266526705426756.post2242178850060446966..comments2024-03-26T04:58:54.326-04:00Comments on The Wandering Gamist: The Simplest Dungeoncrawljedavishttp://www.blogger.com/profile/08586249502818922886noreply@blogger.comBlogger2125tag:blogger.com,1999:blog-2657266526705426756.post-59473533270246179792015-03-25T19:41:38.133-04:002015-03-25T19:41:38.133-04:00Being lost just shifts you to a new line, where th...Being lost just shifts you to a new line, where the beginning isn't an exit.jedavishttps://www.blogger.com/profile/08586249502818922886noreply@blogger.comtag:blogger.com,1999:blog-2657266526705426756.post-86382363638076308352015-03-25T19:20:49.886-04:002015-03-25T19:20:49.886-04:00Well, dungeons need not be linear. Teleports, chu...Well, dungeons need not be linear. Teleports, chutes, underground rivers, and so on can move the party to a place from which they can't simple backtrack. For low-level parties those might be a bit too advanced, but they can lead to areas where the party can rest up, etc.Priddayhttps://www.blogger.com/profile/17988483528642234280noreply@blogger.com