tag:blogger.com,1999:blog-2657266526705426756.post118552442511852715..comments2024-03-26T04:58:54.326-04:00Comments on The Wandering Gamist: Wilderness Lords and Symbolic Hexclearingjedavishttp://www.blogger.com/profile/08586249502818922886noreply@blogger.comBlogger3125tag:blogger.com,1999:blog-2657266526705426756.post-30149767430609539992018-04-29T16:38:45.095-04:002018-04-29T16:38:45.095-04:00Cullen: Yeah, reflecting on our experience in the ...Cullen: Yeah, reflecting on our experience in the first and arguably best ACKS campaign, we had a character take a domain from lizardmen and it worked pretty well. I agree that hex-clearing is one of the weakest parts of the game, which is why I'm thinking maybe it's worth cutting.jedavishttps://www.blogger.com/profile/08586249502818922886noreply@blogger.comtag:blogger.com,1999:blog-2657266526705426756.post-32320956411646405912018-04-27T04:22:39.056-04:002018-04-27T04:22:39.056-04:00I got ACKS after the fact, but both my "domai...I got ACKS after the fact, but both my "domain level" players seized their castles from others; one took hers from lizardmen after a traditional D&D adventure; the other took his (near to the first) after a short war game.<br /><br />My own thief-character also took a minotaur-cave near his "base town" as his initial hideout.<br /><br />... the seizing has yet been more interesting than the solidification of power after the fact, as far as hex-crawling goes (the soap-opera of politics continues to be more interesting than hex-clearing)Cullenhttps://www.blogger.com/profile/06525346014856998303noreply@blogger.comtag:blogger.com,1999:blog-2657266526705426756.post-49413290339535616132018-04-25T06:08:17.084-04:002018-04-25T06:08:17.084-04:00In my own ACKs campaign, the players had conquered...In my own ACKs campaign, the players had conquered Quasqueton, and that's now their fortress in the Wilderlands. And they are only level 1-3...Carlos de la Cruzhttps://www.blogger.com/profile/03690214566897052351noreply@blogger.com