Wednesday, December 23, 2015

ACKS: Orcish Assassins

Because sometimes you just need to kill some PCs.

Or maybe I just found an inspiring piece of art.  Nothing to worry about, players.  (riiight)
I've been avoiding the issue of Orcs With Class for a while now, because if I make them, then my players will want to employ them or play them.  On the other hand, standard-issue orcs are no longer much of a threat (except in hordes ten thousand strong, clad all in sable armor and bristling with swords and spears), and there are rumorings of the Troll Lord having a secret police of assassiny types.

So!

I'm not going to be consistent with building an orc race.  Not gonna happen.  Orc classes probably get +HD or +Fighting values, as appropriate, and some infravisiony stuff, on a class-by-class basis (that's right, folks - assassins with infravision.  Ruh roh).

Orcish assassins are a Fighting 3 / HD 2 / Thief 1 class build.
Prime Reqs: Str and Dex
Requirements: Con 9+
HD: 1d8
Maximum Level: 11

Orcish assassins are sneaky bastards who will kill your PCs.  They advance in attack throws at a rate of 1 per level, gain a damage bonus as a fighter of their level, and may cleave once per level per round.  They are proficient with all weapons and armor, and may fight with two-handed weapons or a weapon in each hand.  They save as fighters of their level, and may use all magic items usable by fighters.

When wearing leather or lighter armor, orcish assassins may Hide in Shadows, Move Silently, and Backstab as an assassin of their class level.

Additionally, orcish assassins are well-versed in the arts of looming, quietly menacing, and other forms of intimidation.

At 9th level orcish assassins can establish terrible orcish murdercults.

Class proficiencies: As Assassin, but remove Intimidation, add Goblin-Slaying, Man-Slaying (as Kin-Slaying...  that to-hit bonus is gonna be handy), and Combat Trickery (Knock Down).

XPMath: Racial (2 racial powers - infravision 60' (2), -1 *40 rounded to nearest multiple of 25) -> 50, Fighting 3 with 1 fighting style tradeoff -> 1650, Thievery 1 -> 200, HD 2 -> 1000 -> 2900 XP to 2nd, and weird races do weird stuff above 8th but I don't care.

Expect to see more orc classes soon.  Orc fighters are pretty straightforward (fighting 3 with no tradeoffs, HD 2, 50 racial XP for infravision -> 2550 XP to 2nd, max level 12, add Mountaineering and Hard to Kill to class prof list).  Orc legates are where this is going to get really exciting (fighting 2 / HD 2 / divine 2, maybe?), and orcsplorers (fighting 3 / HD 2 / thievery 1) should be pretty potent as well.

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